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DAYBREAK

ROLES

INDEPDENDENT

DESCRIPTION

Introducing my first game project, Daybreak. This 3D puzzle/adventure game was heavily inspired by Myst and is set on a mysterious island. Throughout the development process, I gained fundamental skills in game design, programming, and project management. Using Unity as my primary tool, I learned how to create interactive environments, design puzzles, and develop engaging gameplay mechanics. The project posed several challenges, such as implementing complex systems and optimizing performance, but I overcame them with persistence and creativity.

YEAR

2020

GENRE

Puzzle / Adventure

PLATFORM

Unity

GAMEPLAY

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